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MU Online Season 3 Free to play Europe

Server online 11players

Update 83: Major FPS performance update

Hey Tickers,

A lot of you have been telling us the game chokes up in crowds and at game events, even on strong PCs. We went deep into the client's rendering code to find out why, and found several places where the game was doing far more work than it needed to every single frame.

Here is what changed

  • Character rendering is faster.
  • Skill and spell effects are faster.
  • Skinning is faster.
  • The frame limiter is smarter.

All of this targets the same goal: the mass of players, monsters and effects on screen should cost as little FPS as possible, so Castle Siege and crowded towns stay smooth instead of crawling.

This is the first pass. We already know where the next chunk of frame time is going and we're continuing to chip away at it. The goal is the whole game holding a stable 60+ FPS, not just empty maps.

Open the TickMU Launcher and let it update to get this.

Frost | TickMU Staff Team

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